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Eighteen Eighty one

Edit: thanks to Reddit user garlic_lollipop who pointed out that the comic was missing the last panel! It's fixed now.

New Secret Knots comic: "1881".  If you know someone who you think would like it, you can easily share it with the button to post on Mastodon, Bsky, Facebook, etc. That's how people get here most of the time.

This comic was brought to you thanks to the support of kind Patreon subscribers, such as Phil Gooch.

I'd love to have a palindrome that made sense to add here in the text, but I think I've had enough of flipping things for a while; there will be a full dossier post about this comic, with extras and references, on Patreon soon, though. 

Wait! Here's one: ailihphilia ;)

Lydia Ray magazine cover process

The Lydia Ray comic book is out now in PDF, via Drivethru Comics, and I wanted to share some pictures of the cover process:

These were some first sketches for discarded ideas.

I stayed with this idea, where a mini Lydia is standing over her head, in a kind of scolding attitude. It’s not a scene from any of the three stories, but I thought it’s in the vein of the “existential apparitions” that she faces in the comics.

With the final color, I had in mind a couple of sources where tinted electric light give a fantastic feeling: the radical hues in the Depeche Mode video for the song “Policy of Truth” by Anton Corbijn, and some of the colors in Dario Argento’s “Suspiria”.

Here’s the final cover:

The comic includes the 3 Lydia Ray stories, reformatted to look nice in the comic book format of this PDF. It also features a section with extras: sketches and inspiration notes. This is all material that has been shared around here before, through different posts and dossiers, but if you’d like to have this revised collection in PDF, here’s a link to buy it with a special discount, and pay $1.99 instead of the list price of $4.99.


Process blog 16-01

Hello! I hope you are doing great. I’m finally getting back on track after some schedule problems around the turn of the year, and a detour on the comic progress. Apologies for the lack of activity around here in the last weeks. I need to remember making a planned pause around those days.

Regarding the comic I’m working on, I made a bit of a style reset, since I realized how important was the environment for this particular story. In the lookout for specific backgrounds for the sequence (that happens in some kind of VR memorial space) I decided to give it a more dedicated look, and resorted to some modernist building complexes that still exist in my city, as reference. I think I was watching an episode of Chainsaw Man when it hit me that I wanted the memorial to be in the type of building where I spent a lot of time in during my childhood. Even though the apartment building in the anime was not at all what I had in mind, it had a certain feeling to it that pushed me in that direction. And then, I thought about that brilliant city walk sequence in Andor.

Star Wars has an interesting range of locations, that seems to get richer when they try something different. If you have seen the show, you know they went for uncharted territory in more than one aspect this time, and one of those was using brutalist and modernist styles of architecture for some of the city backgrounds. A feature in some modernist building complexes (like the ones they built in Santiago in the 70s), is that they gave special attention to the act of walking among the buildings, with communicating pathways such as pavement thin trails, sometimes among gardens, and even high tunnels connecting two different apartment blocks. There was a specific philosophy behind this, suggesting paths of transit to communicate groups of people. I had friends who lived in these blocks, and, as kids, we made use of all the weird features of the constructions, the connecting walkways and passages, the concrete boxes for huge gas cylinders, and the dense patches of vegetation growing between the geometric shapes. It was the terrain of the games we came up with, and the things we imagined.

The space in the comic is not as lively as my memories, (also, because as it will be revealed later in the text, it’s a hacked and decaying digital environment) but I wanted it to have some of the feeling of these weird blocks. This is what I take from that classic advice “write what you know”. Not necessarily telling stories about fields in one’s own experience, but trying to bring some air, or feeling that belongs to personal memories, even, as in this case, for some passing details in the establishing shots of a short story.

I’ll try to share regular progress updates for this story, as I did with the previous one. Thanks a lot for your patience!

Juan.


New comic in progress – 01

This is from a new comic. It’s around one third of it; it’s not as long as it could seem, judging from the beginning. I promise it’s not terribly bleak, and also that it’s not a rant on AI things… I believe it goes in a different direction. It does concern new technological things, though, with their lights and shadows. At least that’s what I hope it ends up telling.

The font is not yet what I have in minds for the chat texts, so I’ll keep on looking. But for now, it helps me to have clarity with the text, in order to see if the two parallel things going on here, work well together. (I hope they do!)

This is an idea I’ve had for some time, but suddenly I found a very different way of telling it. Will we get to know more about that weird big head? I won’t spoil yet.

J.