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Eighteen Eighty one

Edit: thanks to Reddit user garlic_lollipop who pointed out that the comic was missing the last panel! It's fixed now.

New Secret Knots comic: "1881".  If you know someone who you think would like it, you can easily share it with the button to post on Mastodon, Bsky, Facebook, etc. That's how people get here most of the time.

This comic was brought to you thanks to the support of kind Patreon subscribers, such as Phil Gooch.

I'd love to have a palindrome that made sense to add here in the text, but I think I've had enough of flipping things for a while; there will be a full dossier post about this comic, with extras and references, on Patreon soon, though. 

Wait! Here's one: ailihphilia ;)

Quick end of the year present

I’m addressing this to the “Earthquakes critic” tier of my patrons to give you a hand with those Christmas / other end of year salutations and presents. It works like this: I’ll make a drawing for you of someone else, so you can surprise them with this little art gift. It can be a straight quick portrait, probably of their face only but it can include some funny detail if you want, a nod to their favorite fiction franchise or a catch phrase. Or I can draw their DnD (or other games) character, how cool and geek would be that. Or their cat, dog, snake. Consider this.

But not for too long, because the end (of the year) is near. Email me to gemeloperverso@gmail.com with your request and reference, and I’ll be delivering them over the next week.

Thanks for being on this support tier and on my Patreon!

Juan

New Comic Dossier

Patreon exclusive extras for the new Secret Knots comic “How to find happiness in a video game”

1. Inspiration

I’m not a gamer. (I do play Tabletop RPGs, but that’s another story) I tend to find complex games too demanding on the time window I want to dedicate to them, or I get easily frustrated about their learning curve. With the exception of some retro emulators and Vampire: Bloodlines, which I played many times over a decade more or less, I can’t say I have a lot of gaming experience. And yet, I’ve made three or four Secret Knots stories about them so far and it probably has a lot to do with some concepts that I find intriguing about the medium: the glitches, the stage-like feel, the hidden content; there’s a lot of potential for mystery and The Weird there. Maybe even more for a stranger, who will not ponder too much on the technicalities and sees as a tourist would do.

I’ve been following a thread of “fake clickbait titles” with the latest Secret Knots comics, usually with some random seeming twist, following a character through a list-structured chain of events while trying to tell a story behind this facade. The twist this time bends towards bleakness though, as my main inspiration for the tone was this book: 


The Conspiray against the Human Race, by Thomas Ligotti, (notoriously mentioned by Nick Pizzolato as an influence for the first True Detective series) I met his work after some Secret Knots readers recommended it to me and it has become a favorite since. This particular book takes a deeper dive into the dark, as it is a long essay around the notion of the longing for an anti-existence, an abandonment of the supposed innate appreciation of being. The book is mentioned sometimes, a-la Necronomicon in Ligotti’s short stories, the difference being that he decided to actually write it and publish it, a kickass move if you ask me, being a fan of the blurriness between fiction and fact. It looms over the famous Matthew McConaughey monologue in the show and it was an influence in the vision of the cardboard-like backstage of the game world that I put in the comic.

That scene also comes from a specific gaming memory of reaching  an unused area of a game using a console cheat command, and staying there for a long, idle while, as if I had found a pocket dimension, one where you get to see the blank bricks that everything is made of. Besides that, I think some of you who play games may have spent a few contemplative moments watching different digital skyes, pixelated or not according the game’s age, cycling over your character’s head. The idea of this kind of digital zen moments keeps popping up in some of the stories.

2. The Game

Being like a tourist, I didn’t want to use an existent game of course nor try to emulate the look of one, the strange optics and all that. So I went for the narrative experience instead, telling the story inside the game as it would be experienced by the character, which should -I thought- reinforce the discovery of the forgery of the world. This is one of the themes in the Westworld series too, a story I find most appealing when it feeds of gnosticism and Phillip Dick mentality: the non-player characters perceiving the upper world as a spiritual or platonic realms.

For the game world, I used mostly the same look of the game in the Silentii comic:

Even the costume and look of the main character, because I wanted to look clever connecting the two stories and because I’m that lazy too.

There are no Silentii characters in this iteration of the game though, probably gone with all our data for some unknown and disturbing end.

3. References

For some time I’ve been collecting all I can find from some landscape painters, -mostly on art Tumblr blogs- specific subject and period artists: romantic Caspar David Friedrich, the symbolist Arnold Bocklin, the Russian expert in sea storms Ivan Aivazovski and the specialist in atmospheric and desolate landscapes under the moonlight: John Atkinson Grimshaw. Both were my reference to illustrate the “behind the world” sky: 

I knew the nights spent listening to gloomy drones music and saving 18-19 century paintings to a dropbox folder would prove useful for a Secret Knots tale sooner or later. 


4. Head Canon and Secrets

(wherein I reveal some wacky stuff about the story world that’s only hinted at or didn’t make it to the comic but could totally be true)

  • All NPCs were heroes long ago. But in the indifferent bliss of their communion with the void, they forgot.

  • The library holds books with the untold backstory of each NPC. It’s a legend among them, that’s why they let themselves get killed so easily: to enter the building that keeps the key to their past.

  • The authors of the library books identify themselves with an owl symbol. There are owls at the library entrance and at the subway station exit. These mythical writers clearly know that place and the backstage no-world.

  • The underground train doesn’t match the technology of the game world. NPCs are aware and talk of it only when they are recruiting someone new.

  • Head canon: The prince of the city is a merciless child, half stuck in the ground by a permanent glitch in the game. It makes him unkillable.

  • Also: The stuck child prince’s only joy is watching shadow puppet plays.


5. Music

Here’s a brief companion playlist I made specially for this story!

Edit: the Iframe doesn’t show, so here’s a simple link to the spotify list)

I hope you liked the dossier. Feel free to add to the Head Canon or say Hi.
Did you like this new feature on the Secret Knots Patreon? Let me know!

And thanks for your support as usual!
Juan.

The Secret Notes – Comic Process

Here’s a brief peek into the stages of the upcoming story.

I do storyboards with barely comprehensible notes at the side in a small note book.

The thumbnails are also the way to get the rhythm of the text. Ideally it’s at this stage I discover that I need to break some scene into two frames instead of one but it’s not always so.

I draw in blue lines in another small book, this time in fabriano paper. It’s a bit yellowish bone-white and it has some texture which gives me the traction I like for fine ink pens.

I define very few details in blue lines. I like to find the shape of things when I’m at the inking step. 

I’ve been trying different brush pens for tones: Kuretake and Koi mostly. I want to make a post soon showing how these brushes work in detail. 

After scanning and processing the page (removing the blue lines, adjust contrast) I work the colors in photoshop. I work with a few layers of flat colors and fiddle a bit with each one until I get the color harmonies I look for in each frame. There are many reasons behind color choices: the tone of the story, the need to highlight certain details in the scene, a certain atmosphere I want to suggest. Sometimes practical needs, like establishing the difference between characters or a time shift.  

I hope you have enjoyed this overview! If you are interested in knowing anything specific about these elements (inks, tones, color), leave me a note and I’ll make sure to get into that in another post. 

Thank you very much for your support and I’ll see you very soon with the new comic, called “How to find Hapiness in a Video Game“, heh.

Juan S.

The Secret Notes 18-Oct-18 – The Episode where you got Evil

Halloween drawing treat this year is Dark Version. All suggestions were great and I’m focusing on a common thread that was mentioned (while trying to keep it simple) about the ‘shadowy you’, just like in shows such as Buffy there were these recurring dark-haired, empty-eyed devilish versions of most characters at some point. Transformations may include: occult marks, all sort of weird eyes and visible dramatic veins, changes in clothes and background and the dark hair that’s probably the signature trait for this trope. 

(did’t do the dark hair but I’m saving the dark wigs for some of you)

 I’ll be receiving photo references over the next few days, please send them at gemeloperverso@gmail.com with the subject Dark Version. As every October, it’s open for all patreon tiers. 

 In other news, I was very glad to find my own work listed in the context of a talk writer Warren Ellis gave in Leeds about comics (he posted the full text on his newsletter). Here’s this extract:


But webcomics!  Webcomics are the global small press.

There was a big gap between the end of the old minicomics scene and the easy production of webcomics.  And it was a terrible time.  There’s a quote I remember from an American comedian called George Burns, from when all the old vaudeville venues shut down.  He said, “Now there’s no place for the kids to go and be lousy any more.” Because most people who do webcomics are lousy.  Your first comics are always lousy.  I’m still lousy and I’m thousands of years old.  But you get better by being printed. And for “printed,” here, you can substitute “uploaded” or “posted.”  You can’t see your work properly until it’s some distance in front of you.  On paper or on a screen.  You won’t see what works and what doesn’t until it’s out in front of you. And your mistakes are more valuable than your successes.  I guarantee you that you’ll never see all the things you need to fix until you’ve got a foot or two between you and it.

There’s always been great, important work done in webcomics.  I mentioned Allie Brosh.  You can add Kate Beaton, Juan Santapau, Paul Duffield and Kate Brown, Emily Horne and Joey Comeau – Natasha Allegri, who made the BEE AND PUPPYCAT show, started out doing webcomics on LiveJournal.  I could recite this list forever.  But there is also, thank god, a never ending stream of kids who show up to be lousy, and start learning. 

The really interesting thing is that you will never see a lot of them in your local comics shop.  You’ll see them in bookstores. 


It’s a very comprehensive talk about the spectrum and possibilities of comics, and I was reading with interest while having a bowl of soup, even before I saw my name in there and the spoon got frozen mid air for a moment. Also: Warren Ellis thinks these stories should reside in books and bookstores, which is something I’ve been hearing from The Secret Knots readers since forever and I know it’s taking a long to happen. But I’m confident we’ll have good news about it eventually, in a way that’s fair to what you can expect and to the content. In the meantime I’m always glad to have readers online, people who share my work on social media and close backers such as you, to keep the project going and encouraging me to tell the kind of stories I’m interested in, even if they live on the fringe of more traditional genres.

Thanks once again and have a great rest of the week.

J.