
This is the post with sources, references and extra info about the latest secret Knots comic called “The Rug”.
1. Inspiration
Italo Calvino’s Invisible Cities is one of my favorite books. Every time I go back to it, I read it slowly, let every tale sink gently before moving on to the next, and in that space, after reading the one where the world is pictured in a carpet, I sketched the story in my mind.
It’s called Cities and The Sky 1:
IN EUDOXIA, WHICH spreads both upward and down, with winding alleys, steps, dead ends, hovels, a carpet is preserved in which you can observe the city’s true form. At first sight nothing seems to resemble Eudoxia less than the design of that carpet, laid out in symmetrical motives whose patterns are repeated along straight and circular lines, interwoven with brilliantly colored spires, in a repetition that can be followed throughout the whole woof. But if you pause and examine it carefully, you become convinced that each place in the carpet corresponds to a place in the city and all the things contained in the city are included in the design, arranged according to their true relationship, which escapes your eye distracted by the bustle, the throngs, the shoving. All of Eudoxia’s confusion, the mules’ braying, the lampblack stains, the fish smell is what is evident in the incomplete perspective you grasp; but the carpet proves that there is a point from which the city shows its true proportions, the geometrical scheme implicit in its every, tiniest detail.
It is easy to get lost in Eudoxia: but when you concentrate and stare at the carpet, you recognize the street you were seeking in a crimson or indigo or magenta thread which, in a wide loop, brings you to the purple enclosure that is your real destination. Every inhabitant of Eudoxia compares the carpet’s immobile order with his own image of the city, an anguish of his own, and each can find, concealed among the arabesques, an answer, the story of his life, the twists of fate.
(…)
Starting from there, a trip down the memory subway train gave me some of the details, along with a recent chat I had with a friend about some of the toys that appear in the comic. Specifically these guys:

Which were, as I understand, a made-in-China knock off of some Matchbox action figures and that’s what we could find and afford when I was a child. I played quite a lot with these, and remember vividly how they’d fell apart in pieces if you took their head off. They were cheap, durable and sufficiently articulated to be very cool figures for the time.
I’been also ruminating over the idea of sounds as memory triggers, since I saw the movie Roma. It turns out a lot of the soundscape of the movie, set in Ciudad de México in the 70s, brings me back to my childhood: street sounds, vendors, the odd made up instruments to announce their products, all these things seem close to my own memories of Santiago in the 80’s. In my story, this catalyzed in a sort of time capsule, and features the act of releasing these sounds and the images that go along, in a way that may even be therapeutic in the case of hurtful aspects.
2. References
These are the figures that appear in the game, including a star wars figure in its usual silent role. (I had that particular character for no other reason than star wars figures being scarce, so you got what they had in the store, and I got that one and a armored Lando)

Once I heard someone who had come to Chile as a child, telling a story of her memories from those first days, and how those images were mostly of ground details, since she was shy of meeting the stare of people at the time. So she fixated on street tiles (more common back then), the small and carefully crafted water drains that sometimes featured seahorses or elaborate abstract patterns, manholes, and plaques with names, dates and companies that you could find in downtown walkways.
The tiles I used in the story come from a japanese twitter hashtag: #?????????
I totally recommend looking it up for more of these beautiful things.




There’s also the gas vendor in a tricycle. They were a familiar sight in the 80’s and you can still find a few of them. The cans are of liquefied petroleum gas, for house heating or cooking. The vendor would hit them with a metal bar to produce a short rhythmic tune. That’s how you knew they were passing by, and could call them to get your gas cans replaced.

The sea of houses is a characteristic view from Santiago highway exits. It hasn’t changed a lot in decades, so I used some google streetview screenshots as reference, such as this one:

The things that make up this sight, this kind of housing area, are very evocative to me: the playgrounds, some irregular patches of grass, the chaotic difference in house roofs and overall structure, the distant water towers. I can’t measure beforehand how familiar or alien these views may look to readers based on their own background and coordinates, but I hope the pictures in the comic distill some feeling of place in the context of the story, the same way I feel drawn to the view of erratic alleys and over wired neighborhoods in Tokyo without ever having been there.
3. Head Canon
(Every dossier features this section with world building details that didn’t make it to the final story, further things I could imagine about the background. You are invited to add your own)
Not much ground for speculation this time, since the world of the story is the world of memory, EXCEPT for the fantasy stories inside the ‘forbidden zone’:
The queens and kings trapped in the fortress prison are some sort of anti-evangelists, unmaking their own design, trying to come up with strange psalms that will unweave the world. All these psalms talk about, is desire. They are in chains, like the lovers in the tarot.
The Wolf at the World’s End is probably also Fenris, the ragnarok wolf that will eat the moon in the Norse myths. But we can imagine a different outcome for that apocalypse, one where the wolf is not finally defeated, and one certainly could picture a child creating a story in his mind where he is friends with the wolf, away from all danger and harm. I may or may not have been that child. And so do you.
This is all for this dossier, I hope you enjoyed it. This was a difficult story for me in some parts, very enjoyable in others, and I think it goes in line with some of my older comics. I’m very glad to be able to share it with you.
See you soon with a very cool thematic portraits announcement.
Thanks for your support,
Juan.



















